Universal Windows apps - risking the quality of the apps 10. August 2015 Marius-Gheorghe development, opinion, stuff (0) I've played around for a bit with a Lumia device which run the latest Window 10 mobile. To be honest the entire switch to "Universal Windows apps" doesn't seem to great from a user perspective. The main thing is that not matter how great the API is, it is HARD to make a app "work" from a 4 inch phone (using touch as input) to a Xbox One running on a 70' TV using a controller for input. Different device sizes and different input methods are usually handled differently so "hiding" all this under a API won't necessarily make the apps great. Just look at Android, even after all these years you can still find apps which suck when are running on a tablet (they don't make proper use of the entire screen estate). Nevermind the fact the the OS still doesn't support basic features like running 2 apps side by side (never mind the Samsung hacks, that has his own share of problems). To me, with the universal runtime , it seems Microsoft is risking to have more apps which are mediocre on multiple devices rather than fewer apps which run and work great on each device type. Windows Mobile /Windows 10 won't compete with Android / iOS regarding the number of apps anytime soon (if ever). Is it worth risking the user experience for "many apps" ? Personally i don't think so.